A 'Thank You' and New Content Question


Hi Everyone!

Just Jump has been out for about a year now. Thanks to everyone that has played! It didn't turn out to be a massive hit or anything, but even the fact that thousands of people have played makes me happy. So thank you!

With that being said, I'm still waiting for Godot 4.0 to come out before I start my next major project. I have a ton of new ideas, and I'm excited to start working on my next game. Before that though, I wouldn't mind doing one final small update to Just Jump.

What kind of content would you like to see?

  1. Cosmetic options? Like new backgrounds, balls, ball trails, tile skins, etc?
  2. New levels? These levels would be fun 'experimental' levels where I could mess around with new tile types, potentially even new abilities (like a double jump or dash ability).
  3. A level editor? This one would be the most ambitious by far, but will definitely be included in a sequel if I choose to make a Just Jump 2. I'm not ruling it out completely though.
  4. Other ideas?

Comment below if you're interested in any of those in specific.

Thanks again for everyone that has played, and also to those who comment. Your kind words mean a lot, so thank you. :)

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Comments

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I am a bit late, but a level editor and downloading community levels would be great!

Perhaps adding blocks that would give you an ability fir a ceratin amount of time, such as double jump, dash, phase ore others.

This is a good idea, and something I've thought about before. If I end up making a sequel, I will almost certainly add 'temporary powers' like this. Maybe have specific levels designed around a temporary powerup.

It's a struggle I've had with a game like Just Jump. I love powerups and earning fun new abilities. But Just Jump is very calculated in its gameplay. Earning a double jump ability or a dash ability sounds really fun, and I love the gameplay it introduces. But once you unlock those, you would have a huge advantage in previous levels, and it would warp how the leaderboards work. But by having these powerups isolated to a specific level (or as you mentioned to a specific block so it could be limited to certain parts of a level), you solve that problem.

Honestly, I could even mess around with making 'DLC' levels for this game that could mess around with temporary powerups/abilities.

Thanks for the comment! Glad you're having fun playing the game.

Thanks! I love this game, and have already spent hours playing it.